![]() ![]() Most recently, she was a co-writer on "Critical Role: Call of the Netherdeep", a D&D adventure in partnership with Critical Role from Wizards of the Coast, and her previous works can be found on the DM's Guild and D&D Beyond. You can find her sharing the contents of her brain with everyone on Twitter at where she frequently laments how difficult it is to write a bio about herself.īy day, Crystal is an educator with an affinity for superheroes and anything geeky. By night, Crystal is a freelance writer and artist who is inspired by horror, fantasy, and New Orleans. ![]() She is passionate about using games for education. She was a writer for Third Eye Game's Ennie award-winning Pip System Core Book and is the current Developer, creating Pip System Primer content each quarter, a guide to using the Pip System in different genres of games. Crystal also worked on Chicago by Night and Let The Streets Run Red, a city setting for Vampire the Masquerade 5th Edition. ![]() She helped develope the Warlocks, Pacts, and co-wrote the spell grimoire for Snowhaven, a snow-punk setting for 5E, and wrote several scenarios and the new Russian Revolution setting for Never Going Home: Blood on the Snow, and wrote Ironbound: Guardians of Novala: So Mote It Be, a Wiccan setting for Pip System. Justifiers (If you thought After the Bomb was a weird, niche, oddly furry pick you ain't seen shit) Immortal: the Invisible War (a truly magnificent unplayable disaster of an early 90s game, 100/10 what a mess) The One Ring (It's good and very haunted)Īfter the Bomb (you know, the thing Palladium did with furries after they lost their TMNT license)ĭragonstar (it's a setting for 3.0e, it's great, I'll never play it) Troika (this is bonkers, I wrote a character class once where your character is an entire group of tigers) Marvel Heroic Roleplaying (at least I think that's what it's called, it's the one that ran on the previous edition of Cortex, my friends and I used it to play a Mass Effect hack) Monarchies of Mau (you know, the alternate Pugmire core)ġ3th Age (Of all the words of mice and men etc etc) Remnants (little known mecha game that I custom printed my own omnibus copy of, will never run it, will remain fascinated with it) Light (The totally-not-Destiny rpg, except I edited it to create a version where I replaced all the non-Destiny words with Destiny words and printed it because I am a monster) Savage Worlds (Mostly, we used it to try to play Earthdawn once) Monster of the Week (This is fun, my character was basically Venom but an unlucky compsci major and an escaped lab experiment) I used to have a copy of Shadowrun 5th edition but I gave it away.īlades in the Dark (Someone play this with me someday) Werewolf: the Forsaken (2nd edition where it got good)įate (Core, Accelerated, Condensed, and a bunch of other books) Mage: the Ascension (Revised, been trying to read it for years but not succeeded)ĭemon: the Descent (I'll never run it bc it's too paranoid for me but I find the concept fascinating)Ĭhronicles of Darkness (Whichever edition they started calling it Chronicles and it finally got its shit together) Vampire: the Masquerade (Revised, I think when the game I'm in finally ends I'll never touch it again tho) Werewolf: the Apocalypse (all editions and an absolutely obscene number of sourcebooks) Old School Essentials (advanced fantasy version) Planescape (POD reprint of the AD&D version, I need to read this still) 5e (all 3 core books, one adventure I'll never run, and the Ravnica and Dragon books because I am a menace to myself and society)Ĥe (just the tiny essentials one that you can't make characters with)ĪD&D 1e (just the DMG for curiosity purposes)Ĭouncil of Wyrms (just the booklet with the lore bc this shit's literally unplayable) ![]()
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