![]() ![]() Traditional rules of video game “fun” don’t apply Gone Home offers a more cerebral experience, a tale that you puzzle through over a couple of hours. It sounds dull, but there’s a quiet tension in every new scene, a slow pace that perfectly matches the game’s creeping sense of dread. These are your main points of interaction in Gone Home, all of it manipulated with single mouse clicks. Then you open the cabinet and move the figurine, revealing the key beneath it. That corner of the vestibule is bathed in shadow too, so you’ve first got to switch on a conveniently placed lamp. The key is hidden in a small cabinet, beneath a figurine. Gone Home’s gameplay is summed up well as you puzzle through getting the Greenbriar home’s front door unlocked. This is a powerful work of storytelling, easily one of the medium’s strongest to date. #Gone home review series#Your progress is marked by an unlocking series of excerpts from Sam’s journal, all of them given life by the talented voice of Sarah Grayson. This is a subtle work of interactive fiction, a tale driven entirely by exploration and discovery. The small team making up The Fullbright Company, a crew that, together, worked to cobble together BioShock 2’s wonderful Minerva’s Den DLC, focuses its efforts in Gone Home on story over action. The covered vestibule that you start the game in also presents a basic puzzle that amounts to a straightforward tutorial: the front door is locked, and the key has got to be around here somewhere. Simple and effective, the brief note immediately ratchets up the sense of tension and sets up the mystery. Please, please don’t go digging around trying to find where I am,” Sam writes. “I’m sorry I can’t be there to see you, but it is impossible. ![]() The only hint of what’s going on is an apology note taped to the front door from Kate’s younger sister, Samantha. The house is empty when she arrives and the phones are dead thanks to the raging storm outside. Kate, the older of two daughters, is freshly returned to the Greenbriar home after an extended time away traveling in Europe. They’re held within the physical objects that you rifle through and inspect in your search for answers on a dark and stormy night. Ghosts of the Greenbriar family’s past linger in every hallway, room, and hidden passage. Gone Home is a haunted house story, but maybe not in the way you’re thinking. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |